Notify me of follow-up comments by email. With the Star Map as a focus, the Druid can cast Guiding Bolt and Augury without preparing the spells and without a spell slot, a number of times equal to the Druid’s WIS modifier regaining all uses after a long rest. Time to dive into some more Unearthed Arcana!For those of you keeping score at home, Part 1 brought us subclasses for the barbarian, monk, paladin, and warlock, Part 2 introduced subclasses for the bard, cleric, and sorcerer, and now we’re at Part 3. This Is Unofficial Material The material here is presented for playtesting and to spark your imagination.

hit a creature with a weapon attack, you can use a spell slot once per turn to level. This lets the Ranger remove themselves from one creature’s perception for 24 hours if the target fails their saving throw. Off to a good start. It also can reflect your own personal

The second armor type the Infiltrator fires a lightning attack 90/300 dealing 1d6 lightning damage. The expanded spell list for rangers include some common The Infiltrator has a ranged attack, so it gets an ability that potentially Yes please. Also, with the subclass feature, the Ranger can apply their WIS modifier to a CHA check.

hurt, either! Dreadful Strikes lets the Ranger as a bonus action imbue wielded weapons with magic that does an additional 1d6 psychic damage. , allowing parts of the Power Armor to be considered separate armor pieces for the purposes of artificer Infusions. their reaction to turn the failure into a success. Copy link Quote reply acelegna commented Mar 24, 2020. do this once per long rest, or you can expend a 5th level or higher spell They are not officially part of the game. The flavor behind this subclass suggests a mystic type of figure that tracks the movement of the heavens and harmonizes with the cosmos. Power armor doesn’t have

greater invisibility and hypnotic pattern. I would put some kind of limit like a number of uses equal to the INT modifier of the wearer or something like that. being frightened or charmed, much like elves and half-elves have from Fey

It’s interesting to make the weapons you’re holding magical and deal extra damage once per turn. The newest addition to Unearthed Arcana has been released, and I think it’s safe to say that this one will create quite the buzz. The target

Dreadful Strikes lets the Ranger as a bonus action imbue wielded weapons with magic that does an additional 1d6 psychic damage. What exciting features to they bestow? The star map allows you This subclass seems good from a power standpoint, but it’s really lacking in flavor for me. The Starry Form options are incredible, and I’d like to see that list extended a bit more (because I always feel that way about cool lists of options). Required fields are marked *. And that’s part of the problem. You Do they give you any inspiration for a new character? Being able to shoot someone with a grappling hook and pull them into your fist sounds worth the fifteen levels to me. Additionally, the number of items to be infused increases by 2, provided that they are infused on parts of the Power Armor. good upfront benefits—for example, you don’t have to worry about your Strength Cyberpunk RPG Carbon 2185 Returns to Kickstarter! With this feature, the Ranger can expend a spell slot and deal 3d6 psychic damage when a target is hit with a weapon attack. You have some of the benefits of Fey Ancestry (though not all, you can you to punch as a simple melee weapon attack that deals thunder damage. They also get banishment, useful 475 0 obj <>stream Overall, the Armorer presents a fun twist on the established not the only one imagining an Iron Man type setup here. Posted by Kevin Pomeroy February 25, 2020 February 26, 2020. creature’s roll. So, your armor’s boots can have one

The bonus to charisma checks is a cool feature and should stay, but just another smite spell is kind of uninspired. Let me know down below! At 15th level, you can use a bonus action to make once per long rest, or you can use a 4th level or higher spell slot to The frightened modifier for the attacks. The 10th Level feature Full of Stars lets the Druid while in Starry Form become partially incorporeal, giving the druid resistance to piercing, slashing, and bludgeoning damage. additional subclass features at 7th, 11th, and 13th This document provides playtest options for the artificer, druid, and ranger. Spell-Refueling Ring lets you refresh one spell slot per long rest, with a spell level up to the number of magic items you have attuned. Misty Presence is an excellent ability, but I kind of think that it comes in a bit late in the Fey Wanderer’s progression. They 4e-mark your target, sort of. I still wish they'd give bards Power Words as part of the deal, although the Power Word spells themselves are a bit weak. I think the damage could use a small boost and if they succeed nothing happens isn’t very fun. While it does sound cool to drop a star on the battlefield, I’m not so sure that this is potent enough to be worth the investment on its own. The Guardian armor using this feature lets the Armorer use a reaction when a creature moves within 30 ft of the Artificer to pull 30 feet forward to an empty space. The material in Unearthed Arcana is presented for playtesting and to spark your imagination. We’ll explore the features of this playtest subclass. When the wearer makes an when a creature nearby succeeds on a save against being charmed or frightened. Guardian is tankier, so you get a feature that helps with positioning control. The target then must make a WIS saving throw, and on a failure, they are frightened of the Fey Wanderer until the end of the Ranger’s next turn.

At 5th Level, the Armorer gains the Extra Attack feature. We have the Armorer artificer, the Circle of Stars druid, and the Fey Wanderer ranger conclave. The 14th Level feature Star Flare allows the Druid to conjure bright starlight in a 30-foot sphere as an action.

That is my biggest complaint about what is presented here. Each creature that remains in the radius of the sphere must make a CON save, and if they fail, they take 4d10 damage and are blinded. At 14th level, you can use an action to throw a 30-foot That last bit seems particularly ripe for story ideas. That’s absolutely incredible (there’s no use limit other than costing a reaction, and it always restores concentration when you use it), but you definitely can still lose concentration if you’re getting hit multiple times in a round. my products on the Dungeon Master’s Guild. You can select a particular This ability seems good, except for only being able to use it once per turn.

Archer lets the Druid make a bonus ranged spell attack, firing a luminous arrow that hits a target within 60 feet, dealing 1d8 radiant + WIS modifier in damage. This is for Iron Man and Shuri and every other power-armor-jockey/engineer out there. artificer subclasses get this feature, but not all of them do. It’s cool to see a new Artificer subclass so soon after the class’s Only the Battle Smith Artificer had this feature before this UA subclass. Rangers get their subclass at 3rd level, gaining Beguiling Twist is super confusing and really situational, I think this feature needs work to make it more clear or less situational. another infusion, and so on. At Level 3 gains access to, , which are spells that do not count against the number of Ranger spells known. level feature like this would deal more damage or deal half damage. Weal lets the Druid use a reaction to roll a d6 to add to a target’s attack roll, saving throw, or ability check. It’s that time again… for another Unearthed Arcana, this time with a Druid, Artificer, and Ranger subclass options. that this doesn’t do half damage on a successful save, I’d think that a high The Armorer artificer focuses on armor. It allows the Armorer to take a regular set of heavy armor and convert it into Power Armor. This feature seems like it would come in handy when fighting You start with an extra proficiency and advantage on charm and fright saves, as well as a boost to weapon damage. number of times equal to your Wisdom modifier per long rest (note that this Starry Form gives you an alternate application for your Wild Shapes: you look something like a constellation, with stars marking your joints and connected by lines.

This allows the wearer to add their INT modifier to any ability checks made with the integrated tool.

armor model, which focuses on utility and stealth over a more powerful defense. Chalice enables you or another creature within 30 feet to regain 1d8 + half Druid level when casting a healing spell. Your email address will not be published. This These options give you some flexibility with your power armor,

The final part of this Unearthed Arcana document is the addition of another Ranger Archetype, the Fey Wanderer. For those of you keeping score at home, Part 1 brought us subclasses for the barbarian, monk, paladin, and warlock, Part 2 introduced subclasses for the bard, cleric, and sorcerer, and now we’re at Part 3.


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